<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="rsProd.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.6"/>
  </Asset>

  <Files>
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    <File fileId="8" filename="$data/maps/mapAlpine/textures/buildingsWindows01_normal.png"/>
    <File fileId="9" filename="$data/maps/mapAlpine/textures/buildingsWindows01_specular.png"/>
    <File fileId="14" filename="$data/maps/mapAlpine/textures/props/manHoleSet01_diffuse.png"/>
    <File fileId="15" filename="$data/maps/mapAlpine/textures/props/manHoleSet01_normal.png"/>
    <File fileId="16" filename="$data/maps/mapAlpine/textures/props/manHoleSet01_specular.png"/>
    <File fileId="11" filename="$data/maps/mapFR/textures/buildingDecalsGrunge_diffuse.png"/>
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    <File fileId="13" filename="$data/maps/mapFR/textures/buildingDecalsGrunge_specular.png"/>
    <File fileId="17" filename="$data/maps/mapFR/textures/farmBuilding_diffuse.dds"/>
    <File fileId="25" filename="$data/maps/mapFR/textures/farmBuilding_height.dds"/>
    <File fileId="18" filename="$data/maps/mapFR/textures/farmBuilding_normal.dds"/>
    <File fileId="19" filename="$data/maps/mapFR/textures/farmBuilding_specular.dds"/>
    <File fileId="4" filename="$data/maps/textures/shared/warningStripes_diffuse.png"/>
    <File fileId="5" filename="$data/maps/textures/shared/warningStripes_normal.png"/>
    <File fileId="6" filename="$data/maps/textures/shared/warningStripes_specular.png"/>
    <File fileId="20" filename="$data/shaders/buildingShader.xml"/>
    <File fileId="10" filename="$data/shaders/decalShader.xml"/>
    <File fileId="3" filename="$data/shared/default_normal.png"/>
  </Files>


  <Materials>
    <Material name="default" materialId="5" diffuseColor="1 1 1 1">
    </Material>
    <Material name="default_mat" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1">
      <Normalmap fileId="3"/>
    </Material>
    <Material name="dirtDecals" materialId="7" customShaderId="10">
      <Texture fileId="11"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="13"/>
    </Material>
    <Material name="fireStation" materialId="8" customShaderId="20" customShaderVariation="customParallax">
      <Texture fileId="17"/>
      <Normalmap fileId="18"/>
      <Glossmap fileId="19"/>
      <Custommap name="mParallaxMap" fileId="25"/>
    </Material>
    <Material name="lambert1" materialId="9" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="manHoleSet01_mat" materialId="10">
      <Texture fileId="14"/>
      <Normalmap fileId="15"/>
      <Glossmap fileId="16"/>
    </Material>
    <Material name="warningStripes_mat" materialId="11">
      <Texture fileId="4"/>
      <Normalmap fileId="5"/>
      <Glossmap fileId="6"/>
    </Material>
    <Material name="windows" materialId="12" customShaderId="10">
      <Texture fileId="7"/>
      <Normalmap fileId="8"/>
      <Glossmap fileId="9"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="rsProd.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <TransformGroup name="rsProd" nodeId="26">
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        <TransformGroup name="loadingStation" translation="-6.38126 -0.000152588 42.722" nodeId="28">
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          <TransformGroup name="dischargeNode" translation="6.5538 5.976 -36.0712" nodeId="30"/>
          <TransformGroup name="loadingStationTriggerMarker" translation="3.41007 2.68949 -36.4897" nodeId="31"/>
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        </TransformGroup>
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          <TransformGroup name="unloadTriggerMarker" translation="63.9323 0.38659 5.38313" nodeId="37"/>
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        <TransformGroup name="productionPoint" translation="18.4395 -0.000152588 28.4149" nodeId="38">
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            <TransformGroup name="playerTriggerMarker" nodeId="40"/>
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        </TransformGroup>
        <TransformGroup name="warningStripes" translation="0.0353299 6.23615e-07 0.458926" rotation="180 -0.972845 180" nodeId="41">
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        <TransformGroup name="levelAreas" nodeId="44">
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            <TransformGroup name="levelArea1Width" translation="0.0281248 0 24.0475" nodeId="46"/>
            <TransformGroup name="levelArea1Height" translation="23.3121 0 24.0863" nodeId="47"/>
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        </TransformGroup>
        <TransformGroup name="clearAreas" nodeId="48">
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        <TransformGroup name="indoorAreas" nodeId="52">
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            <TransformGroup name="indoorArea1Width" translation="-0.0926585 -0.11022 17.42" nodeId="54"/>
            <TransformGroup name="indoorArea1Height" translation="19.1531 0.0263721 18.485" nodeId="55"/>
          </TransformGroup>
        </TransformGroup>
        <TransformGroup name="testAreas" nodeId="56">
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        <TransformGroup name="tipOcclusionUpdateAreas" nodeId="59">
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        </TransformGroup>
        <TransformGroup name="paintAreas" nodeId="62">
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        <TransformGroup name="teleport_point" translation="-8.48657 1.5715 -0.97399" rotation="-6.31886e-06 -77.529 6.15102e-06" nodeId="66"/>
        <TransformGroup name="fireStation" clipDistance="800" nodeId="67">
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            <Shape shapeId="9" name="dirtDecals" clipDistance="50" nodeId="70" materialIds="7" castsShadows="true" receiveShadows="true"/>
          </TransformGroup>
          <TransformGroup name="Props" nodeId="71">
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        </TransformGroup>
      </TransformGroup>
  </Scene>

</i3D>
