<?xml version="1.0" encoding="utf-8" standalone="no"?>
<placeable xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" type="productionPoint" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_storeItem_saltmarshLarge</name>        
        <functions>
            <function>$l10n_function_productionPoint</function>
        </functions>
        <image>image/store_sali03.dds</image>....
        <price>30000</price>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>placeable</species>
        <category>productionPoints</category>
        <brush>
            <type>placeable</type>
            <category>production</category>
            <tab>factories</tab>
        </brush>
		<canBeSold>true</canBeSold>
        <showInStore>true</showInStore>
        
        <vertexBufferMemoryUsage>749312</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>83200</indexBufferMemoryUsage>
        <textureMemoryUsage>1114112</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
  </storeData>

    <base>
        <filename>i3d/saltmarshLarge.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true">
	    <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End"/>
      </testAreas>
    </placement>

    <clearAreas>
		<clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
			<levelArea startNode="levelArea1Start" widthNode="levelArea1Width" heightNode="levelArea1Height"/>
        </levelAreas>
		<paintAreas>
            <paintArea startNode="paintArea1Start" widthNode="paintArea1Width" heightNode="paintArea1Height" groundType="dirt"/>
        </paintAreas>
    </leveling>

    <indoorAreas>
		<indoorArea startNode="indoorArea1Start" widthNode="indoorArea1Width" heightNode="indoorArea1Height"/>
    </indoorAreas>
	
	  <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End"/>
    </tipOcclusionUpdateAreas>
    
    <ai>
        <updateAreas>
			<updateArea startNode="10|0" endNode="10|0|0"/>
        </updateAreas>
    </ai>


    <infoTrigger triggerNode="infoTrigger"/>

    <hotspots>
        <hotspot type="PRODUCTION_POINT" linkNode="loadingStationTriggerMarker" teleportNode="teleport_point"/>
    </hotspots>

    <triggerMarkers>
        <triggerMarker node="warningStripes" startNode="warningStripesCorner1" endNode="warningStripesCorner2" adjustToGround="true"/>
        <triggerMarker node="playerTriggerMarker" filename="$data/shared/assets/marker/markerIcons.xml" id="WRENCH" adjustToGround="true"/>
        <triggerMarker node="loadingStationTriggerMarker" filename="$data/shared/assets/marker/markerIcons.xml" id="LOAD" adjustToGround="true"/>
		<triggerMarker node="unloadTriggerMarker" filename="$data/shared/assets/marker/markerIcons.xml" id="UNLOAD" adjustToGround="true"/>
    </triggerMarkers>

    <productionPoint>
        <productions>
            <production id="saltmarshLarge" name="$l10n_storeItem_saltmarshLarge" cyclesPerHour="15" costsPerActiveHour="12">
                <inputs>
                    <input fillType="WATER" amount="10"/>
                </inputs>
                <outputs>
                    <output fillType="FLEUR_DE_SEL" amount="1" sellDirectly="false"/>
                    <output fillType="FINE_SALT" amount="4" sellDirectly="false"/>
                    <output fillType="COARSE_SALT" amount="5" sellDirectly="false"/>
                </outputs>
            </production>
        </productions>

        <storage isExtension="false" fillLevelSyncThreshold="50">
            <capacity fillType="FLEUR_DE_SEL" capacity="18000"/>
            <capacity fillType="FINE_SALT" capacity="18000"/>
            <capacity fillType="WATER" capacity="45000"/>
            <capacity fillType="COARSE_SALT" capacity="60000"/>
        </storage>

        <loadingStation node="loadingStation" supportsExtension="true">
            <loadTrigger triggerNode="loadTrigger" fillTypes="COARSE_SALT" fillLitersPerSecond="250" dischargeNode="dischargeNode">
				<effectNode effectClass="PipeEffect" effectNode="pipeEffect" materialType="pipe" fadeTime="0.7" maxBending="0" controlPoint="4.8 0 0 0"/>
				<effectNode effectNode="pipeEffectSmoke" materialType="unloadingSmoke" fadeTime="0.7"/>
            </loadTrigger>
        </loadingStation>

        <sellingStation node="sellingStation" supportsExtension="false">
             <unloadTrigger exactFillRootNode="unloadTrigger" fillTypes="WATER">
			        </unloadTrigger>
        </sellingStation>
        
        <palletSpawner node="palletSpawner">
            <spawnPlaces>
                <spawnPlace startNode="spawnSpace1start" endNode="spawnSpace1end"/>
            </spawnPlaces>
        </palletSpawner>
        
        <playerTrigger node="playerTrigger"/>
    </productionPoint>
        
    <fillTypes filename="fillType/newfillTypes.xml"/>
        
    <i3dMappings>
        <i3dMapping id="testArea1Start" node="0&gt;9|0"/>
        <i3dMapping id="testArea1End" node="0&gt;9|0|0"/>
        <i3dMapping id="clearArea1Start" node="0&gt;7|0"/>
        <i3dMapping id="clearArea1Width" node="0&gt;7|0|0"/>
        <i3dMapping id="clearArea1Height" node="0&gt;7|0|1"/>
        <i3dMapping id="levelArea1Start" node="0&gt;6|0"/>
        <i3dMapping id="levelArea1Width" node="0&gt;6|0|0"/>
        <i3dMapping id="levelArea1Height" node="0&gt;6|0|1"/>
        <i3dMapping id="paintArea1Start" node="0&gt;11|0"/>
        <i3dMapping id="paintArea1Width" node="0&gt;11|0|0"/>
        <i3dMapping id="paintArea1Height" node="0&gt;11|0|1"/>
        <i3dMapping id="indoorArea1Start" node="0&gt;8|0"/>
        <i3dMapping id="indoorArea1Width" node="0&gt;8|0|0"/>
        <i3dMapping id="indoorArea1Height" node="0&gt;8|0|1"/>
        <i3dMapping id="tipOcclusionUpdateArea1Start" node="0&gt;10|0"/>
        <i3dMapping id="tipOcclusionUpdateArea1End" node="0&gt;10|0|0"/>
        <i3dMapping id="infoTrigger" node="0&gt;0"/>
        <i3dMapping id="teleport_point" node="0&gt;12"/>
        <i3dMapping id="playerTriggerMarker" node="0&gt;3|0|0"/>
        <i3dMapping id="loadingStationTriggerMarker" node="0&gt;1|2"/>
        <i3dMapping id="unloadTriggerMarker" node="0&gt;2|1"/>
        <i3dMapping id="loadTrigger" node="0&gt;1|0"/>
        <i3dMapping id="dischargeNode" node="0&gt;1|1"/>
        <i3dMapping id="pipeEffect" node="0&gt;1|3|0"/>
        <i3dMapping id="pipeEffectSmoke" node="0&gt;1|3|1"/>
        <i3dMapping id="sellingStation" node="0&gt;2"/>
        <i3dMapping id="unloadTrigger" node="0&gt;2|0"/>
        <i3dMapping id="palletSpawner" node="0&gt;4"/>
        <i3dMapping id="spawnSpace1start" node="0&gt;4|0"/>
        <i3dMapping id="spawnSpace1end" node="0&gt;4|0|0"/>
        <i3dMapping id="playerTrigger" node="0&gt;3|0"/>
        <i3dMapping id="warningStripes" node="0&gt;5"/>
        <i3dMapping id="warningStripesCorner1" node="0&gt;5|0"/>
        <i3dMapping id="warningStripesCorner2" node="0&gt;5|1"/>
        <i3dMapping id="loadingStation" node="0&gt;1"/>
        
        <i3dMapping id="sel3" node="0&gt;16"/>
        <i3dMapping id="cuve3" node="0&gt;17"/>
        <i3dMapping id="dalle3" node="0&gt;14"/>
        <i3dMapping id="eau3" node="0&gt;15"/>
        <i3dMapping id="oeillet3" node="0&gt;13"/>
    </i3dMappings>
    <i3dMappings/>
</placeable>
